Think this counts as retro gaming, but I've been slowly working on a janky DOS game in my spare time.
Here's the codebase:
The good stuff: it's a 100% text mode rouge-ish game written in x86 assembly language. I'm making aggressive use of custom...
Pico-8 is fairly straight forward to get into if you’ve previously coded before. Even if the last time you dabbled was in BASIC on the ZX Spectrum or Commodore 64!
Having said that, it’s nice to have somewhere to start, so here is a list of tutorials to get you going: