adventofcomputing
New member
- May 27, 2021
- 13
- 10
Think this counts as retro gaming, but I've been slowly working on a janky DOS game in my spare time.
Here's the codebase:
https://github.com/WizardOfHaas/secret_of_uruk
The good stuff: it's a 100% text mode rouge-ish game written in x86 assembly language. I'm making aggressive use of custom fonts to generate in-game assets like this fellow here:

If you want to give it a spin, there's a makefile and everything. You will need nasm and dosbox, plus probably linux. No idea if the makefile will play nice with windows.
Right now the overall game engine is basically in place. It has simple inventory management, a turn based combat system, items, and simple inventory management. One of these days I'll put some more time into fleshing out the assets and game itself.
Here's the codebase:
https://github.com/WizardOfHaas/secret_of_uruk
The good stuff: it's a 100% text mode rouge-ish game written in x86 assembly language. I'm making aggressive use of custom fonts to generate in-game assets like this fellow here:

If you want to give it a spin, there's a makefile and everything. You will need nasm and dosbox, plus probably linux. No idea if the makefile will play nice with windows.
Right now the overall game engine is basically in place. It has simple inventory management, a turn based combat system, items, and simple inventory management. One of these days I'll put some more time into fleshing out the assets and game itself.