Hell for Leather
Commodore 64

Hell For Leather was a game being developed for Audiogenic by James Macdonald under his Psycodelic Software Developments label.

It was the first game he had ever written, and was done to prove to someone at his local computer club that multiple levels of parallax could be done smoothly. Initially it started off as a single scrolling street scene, and then became a full game.

The game was pretty much completed, but never got released due to someone claiming rights on the game’s name, and then the game was stolen and leaked from a booth at a games convention in London.

So the game never got officially released by Audiogenic, which is a shame – as it is a good piece of work by James which deserves a look to show what he could do given no tight deadlines.


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