This is a complete look at the fabulous world of Adventure Games for the Electron Computer. Starting with an introduction to adventures, and their early history, it takes you gently through the basic programming necessary on the Electron before you can start writing your own games.
Inputing information, room mapping, movement, vocabulary – everything required to write an adventure game is explored in detail. There follow a number of adventure scenarios, just to get you started, and finally three complete listings written specially for the Electron, which will send you off into wonderful worlds where almost anything can happen. The three games listed in this book are available on one cassette.
Peter Gerrard, former editor of Commodore Computing International, is the author of two top-selling adventure games for the Commodore 64 and a regular contributor to Personal Computer News, Which Micro?, Software Review and Commodore Horizons.
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